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Baten Kaitos Origins : ウィキペディア英語版
Baten Kaitos Origins

is a 2006 role-playing video game first unveiled at the 2005 Tokyo Game Show by Namco and Monolith Soft. The official name was revealed at E3 2006 on May 10, 2006.
It is the second game in the ''Baten Kaitos'' series, and a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocean''. Unlike the first game which was published by Namco in Japan, North America and Europe, the prequel was published in these regions by Nintendo except for Europe, where the game was never released. It was released on February 23, 2006 in Japan, and in North America on September 25, 2006.
==Gameplay==
Unlike typical role-playing games, the ''Baten Kaitos'' series uses a mechanism where everything in the game is stored on magical ''Magnus'' cards. Rather than equipping characters with weapons and armor, these are drawn from the deck during battles and equipped only temporarily. Hence, equipment and even attack types exist as cards, rather than as statistics associated with the characters. Because of this, many of the game's quests provide new Magnus cards as rewards, which can then be incorporated into decks as needed.
The combat system is substantially different when compared to that of the original ''Baten Kaitos''. Instead of each character having their own deck of Magnus cards, all characters use cards from a single deck and play from a single hand. Since most armor, weapons, and special attacks are specific to a given character, there are frequently times when one or two of the characters have only a very limited number of options. Because of this streamlining, the game focuses primarily on increasingly numbered card combos, instead of some of the more elaborate combinations that were possible in ''Baten Kaitos''. Nonetheless, it is possible for one to maintain separate decks (such as a fire-based deck, a heal-heavy deck, etc.) and to then switch to the appropriate deck as needed between fights. Combat is more speed driven, and the player does not need to use a turn to 'reshuffle' their deck, as cards are automatically recycled as they're disposed.
As before, the game uses a separate ''Quest Magnus'' mechanism which allows various key items to be stored on blank cards. This is expanded from the first game, giving the player a much larger amount of blank Magnus (nearly 3 times as many as the first game), and a much larger variety of magnus, which can provide bonuses or negative effects. These items can be used at the appropriate time, or can be combined using a ''Magnus Mixer''. In many cases, the quest Magnus cards age and decay over time. For example, pristine water slowly becomes drinking water, which then becomes stale water. ''Battle Magnus'' can be "upgraded" by being combined with proper Quest Magnus. For example, the battle magnus "Saber", can be combined with the Quest Magnus "Blaze" to create a stronger Battle Magnus, "Flame sword". In contrast to the previous game, the ''Battle Magnus'' cards which make up the combat decks don't decay or change over time.
The game also features several new locales, such as Sedna, a town that looks like it's made of childish clay sculptures, and Hassaleh, a new continent that didn't appear in the first game. Sedna is composed of different Magnus pieces which, as the player discovers and returns with the appropriate Magnus cards, spontaneously appear. As the town grows, the player can then interact with the new inhabitants.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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